Core: Added: JobsUtility.ThreadIndexCount returns the maximum number of job workers that can work on a job at the same time. (UUM-29771). Added Box, Pyramid, and Tube members to the same enum. (UUM-27245), Editor: Enabled the MaterialProperty Range to display with a slider and an editable TextField. Create a new script, pasting that code in and changing the name (to something like StretchyGridLayoutGroup. The number of concurrent requests is six by default, but it can be changed by setting the UPM_GIT_MAX_CONCURRENT_COMMANDS environment variable. Universal RP: Fixed an issue where the main light shadows were incorrect if the scene and game windows were open. Package Manager: Added Services as an entry in the Package Manager side bar. (UUM-6004), VFX Graph: Fixed Motion Vector so it is now correct when transform isn't changed every frame. UI Toolkit: Fixed the overwriting of a decimal separator (, or .) You can set these properties as follows: Copyright 2021 Unity Technologies. (UUM-13053), UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. Burst: Added a toggle to filter .Generated jobs from the Burst Inspector target job list. (UUM-20176). HDRP: Fixed an error with water and dynamic pass culling. (UUM-10473), Editor: Removed an unnecessary cbuffer in DOTS_INSTANCING_ON variant. Learn how to build a menu with switchable panels and a flexible grid layout tool in Unity! (UUM-31205), 2D: Fixed truncation of path for saving Tile assets when ending is not a file. Editor: Fixed issue with lingering imports when CopyAsset was called inside StartAssetEditing/StopAssetEditing block. /// Whether to force the children to expand to fill additional available vertical space. Well, seems not that simple for me right now. (UUM-21382), Android: Fixed the plugin path resolving for GameActivity. (UUM-30074) Fixed in 2023.2.0a12. (UUM-30143), URP: Fixed the HDR output so it is no longer overly saturated because of a Color Grading variant not included in builds. If total energies differ across different software, how do I decide which software to use? The component transforms Grid cell positions to the corresponding local coordinates of the GameObject. (UUM-28970), 2D: Fixed a crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas. /// When startAxis is set to horizontal, an entire row will be filled out before proceeding to the next row. C# How to Drag and Scale with Mouse Window, uGUI keep position and size of GUI elements when anchors change. I am using Unity 2017.4.6f1 and I have a question about the cell size of Grid Layout Group among UI elements. Animation: Added: ClearKeys and CopyFromAPI in AnimationCurve. Added EditorTests. Now each cell gets another Grid Layout Group with column count fixed to 3. (UUM-23153), URP: Fixed NullReferenceException being thrown when opening Light Explorer with 2D Lights. Editor: Removed: AssetDatabase.RefreshDelayed() method has been removed. Editor: Fixed the EnumField updating the label when calling SetValueWithoutNotify and the value had not changed. (UUM-29343), DX12: Fixed a crash when RenderDoc is attached to a scene with an invalid pipeline state. Fixed issue that prevented new packages from being installed unless user enters play mode. (UUM-25113), IL2CPP: Fixed a crash when the memory profiler is enabled. Particles: Improved error detection when users assign non-rectangular Sprites to Particle Systems. You need to change it manually using a script, there are 2 approaches. Android: Enabled printing the Hiding input field is not supported when using Game Activity warning only once. (UUM-18685), IL2CPP: Fixed a potential .cpp file name collision when two assembly names differ only by a number at the end of their name. (UUM-29660), HDRP: Fixed the albedo and specular color override so it is now considered as sRGB. You can assign to cellSize.x and cellSize.y. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Android: Added: new Android Project Configuration API that allows to copy arbitrary files to the Gradle project. (UUM-20170), UI Toolkit: Fixed the InspectorElement so it now applies its disabled state for embedded IMGUI inspectors. /// The spacing to use between layout elements in the grid on both axises. Editor: Added an option to Scene View preferences to only refresh the Scene view when the Editor is in focus. HDRP: Fixed the label and improved the documentation for After Post Process depth test flag to provide more detail about Depth Test being automatically disabled in some cases. Thanks for saving the day a year and a half later! Editor: Removed: Bool AssetDatabase.TryGetGUIDAndLocalFileIdentifier(int instanceID, out string guid, out int localId) method has been removed. I am working on a shop for my app and I tried using a Grid Layout group for the items. (UUM-21437), GI: Fixed an issue with Light Explorer filtering when many lights are present. (UUM-24720). Graphics: Updated the ASTC compressor to version 4.3 to improve compression speed. (UUM-27609), Android: Enabled different maximum MSAA samples count for different graphics formats. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? (UUM-26107), Editor: Removed the action kebab menu if in picker mode. Android: Deprecated: Deprecate OnPostGenerateGradleAndroidProject in favor of OnModifyAndroidProjectFiles. (UUM-29326), Graphics: Fixed an issue with GPU Instancing providing wrong previous world matrix, leading to motion vector computation issues. (UUM-25446), Editor: Improved performance of opening scene with a lot of nested Prefabs. HDRP: Fixed several issues for High Quality Line Rendering that were discovered on the "Enemies" production. Profiler: Added metadata support for AudioClip and Shader in Memory Profiler. (UUM-3473), Editor: Fixed the Shift modifier so that it can now use SceneView tool shortcuts. (UUM-31451) (UUM-4125). This is an unintended result picture from a 9:16 aspect ratio. Platforms such as Android, iOS, and Apple Silicon OS X could potentially see hangs or crashes due to reading old values that had been written to inside of a job. (UUM-26431), IL2CPP: Emitted code that compiles for array element access from null in a non-development player build. Learn more about Stack Overflow the company, and our products. (MTT-5037), Editor: Fixed the Inspector Transform Component foldout so it now responds to input on the top half. (UUM-16351), IL2CPP: Fixed a compile error when you enable bitcode for an Android build. (UUM-26849). Answers This change allows now to turn off this feature (which changes adaptive sampling rate) and saves massive amount of performance. (UUM-29628), Physics: Fixed a BoxCollider warning messages not being printed when Scene Reloading was enabled. Universal RP: Fixed various errors that appeared when Strict Variant Matching is enabled. Animation: Reduced the number of garbage collection allocations when calling Animator.GetParameter(int index) and improved its speed. (UUM-21455), Web: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". When a custom resolution is selected, the resolution value becomes editable. Expected output: Grid content expend/shrink based on screen size. Universal RP: Fixed a light cookie out of bounds. (UUM-31318), Scripting: Fixed the timeout when running the runtime performance tests on iPhoneSE. (UUM-18389), URP: Fixed XR vsync so it stays enabled when the focus is lost. HDRP: Fixed an issue where High Quality Line instances were not being drawn in back to front order. Editor: Fixed the URL for the Scene Template documentation. Thanks for the script, good stuffs, asides from that I think! (UUM-31072), Android: Fixed an issue where Network.OperationalStatus would always return Unknown for Android. Build Pipeline: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. Serialization: Fixed a Player crash when opening the Player build. //LayoutUtility.GetPreferredSize(rowChild, 0) ; //LayoutUtility.GetPreferredSize(rowChild, 1) + extraHeight; // Don't do vertical spacing for the last one. (UUM-25376). (UUM-4755), VFX Graph: Enabled hiding the log message asking to check the asset for version control in an empty VFX window, when resetting Editor Layout. (UUM-21567), Graphics: Fixed intermittent Vulkan crash in XR caused by accessing empty backbuffer. This information is now unified into Light.type. HDRP: Improved the sample import system on SRP packages to import dependencies for each sample. (UUM-2263), Editor: Improved progress reporting for Generate Lighting. - http://www.gamedevguide.storeUse these links to grab some cool assets from the asset store:Get the Must Have Assets! Apple TV: Added: Added identifier for 3rd generation Apple TV 4K. The issue of low-power factor operation microgrids was reported for several layouts. (UUM-20443), Editor: Fixed YAML file corruption on Android Platforms caused due to some obsolete targets in PlatformGroupEnum. I don't think there is a way to resize automatically the cells depending on the parent's size using GridLayout. Burst: Fixed a namespace collision that could occur between Unity.Burst.Cecil.dll and the com.unity.nuget.mono-cecil package. External Dependency Manager for Unity (EDM4U) and Mobile Dependency Resolver (MDR) support is now available. Shadergraph: Made adjustments to flipbook node to avoid dropping frames on AMD GPU. (UUM-22663), uGUI: Enable instantiating a Selectable under a CanvasGroup to set the correct interactable state. (UUM-18815). // Hence their default value is on, but we set to off in reset. Graphics: Changed: Deprecated Area in favor of Rectangle in the LightType enum. (UUM-27557), Editor: Fixed filtering result is not removed and folder contents shown when using "Frame Selected" or its shortcut "F" in the Project window. (UUM-12509), Editor: Disabled an unstable test. (UUM-25053), Editor: Ensured that long titles do not clip the scene icon in the Scene Template Dialog. (UUM-32535) Please, Unity Grid Layout Group with dynamic cells, How a top-ranked engineering school reimagined CS curriculum (Ep. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. IL2CPP: Improved the stability of generated field names. Universal RP: Fixed a compilation error that was caused by a wrong parameter while deprecating UniversalRenderPipeline.RenderSingleCamera. (UUM-15298), Shaders: Fixed a rare crash when destroying shaders. The Grid component reorders the XYZ coordinates to ZXY. - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4Free Unity Assets! (UUM-16365), Editor: Fixed a performance regression when loading Prefabs with missing Assets. Burst: Fixed a code-gen issue where side-effects before a conditional throw would be ignored. Shaders: Enabled RenderPass framebuffer fetch (UNITY_DECLARE_FRAMEBUFFER_INPUT_, UNITY_READ_FRAMEBUFFER_INPUT) to now generate shader code that works both on Apple Silicon (where it will read color input) and older intel macOS devices (where it will read from the copy done by render pass). (UUM-29945). Graphics Tests: Fixed Android Vulkan Shield test failures. (UUM-26528), License: Fixed an issue where the Editor quits when activating ULF license and the license already exists. (UUM-21382).