Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Contact | Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. This is often times the easiest and most effective way to win. In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. 0 0 0. Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. Aggro Our next round of creatures is a little bit bigger, and offers a bit more utility. Complete Comment Tutorial! We may not be green, but we still get to break all the rules. For a long time, this category was split in two sections. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. I know what you're all thinking: "Scot! For me, the yearly Commander sets tend to be the most exciting product Wizards releases. Personally, I like to play to win, and love to optimize every deck that I play. This site 2023 TappedOut.net, LLC Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. Where's the green?" Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. Which permanents does it hit? Morrison103 1 minute ago. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. This site is unaffiliated. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). Once we've successfully achieved this synergy, it shouldn't be difficult to load up Door with counters, and we should be in great shape to take control of the game. Top opponents include Winota, Kess, Najeela, and Krikk. Competitive In fact, in my opinion she has several qualities that make her a more appealing choice overall. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. I like to be able to cast my cards, and as a "mel" I value mechanical consistency. I want to make my Yuriko deck "High" powered on PlayEDH. However, my playgroup is particularly hostile to Rhystic Study. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. I played this for awhile because he is low cmc, and lifelink is underrated in commander, particularly when you are playing card:Bolas' Citadel for value. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. Toolbox Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. Feel free to skip some of these if you have a good sense of how Yuriko works. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. Many of the evasive creatures we're including also have card filtering applications. That being said, he makes two thopters that can either make him (or another ninja) evasive, and can enable ninjas themselves. Twilight Prophet seemed like a natural inclusion in this deck, given its evasiveness and the fact that it draws us a card every turn. EDH Recommendations and strategy content for Magic: the Gathering Commander. If you like my articles, follow me there! Discord Server | However, for us, the tutors that put cards on top of our deck have an added utility. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. Welcome to my Yuriko primer! Cutting one of the original ninja legends was a sad thing indeed. Mana negative ramp, aka all 2-mana rocks, just doesn't fit the decks natural curve of T1 dude T2 Yuriko. But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. I think we'll do better with more ninjas. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. In the current version, we can't justify Mirror Gallery, the generic Clone spells, or even Helm of the Host (which still works but is too costly in cmc) any more. Yuriko can be built with a variety of power levels in mind. View User Profile View Posts Send Message . The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. It's not terrible but cutting it makes sense. This annoying message will go away once you do! I love this card, but all of our good artifacts in this deck are low cmc and are best when played early, and we overpay and get them too late with Whir. We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. The start of the majority of your games will go as follows: Turn 1: Use or to cast an enabler. It turns out that blue and black have trouble with most noncreature forms of removal. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Terms of Use | 15399 decks (0.629%) Rank #3. Let's check out what this deck has to offer on the "Fatties" end. This is the most challenging part of playing Yuriko. In order for me to include one, it has to have an extremely strong ability. First, we can lower our land count slightly. Privacy statement | It's rare for me to get excited about a non-green strategy. We are in blue, and that means we have access to Rhystic Study. Hello there! This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. This deck has a very low land count compared to most other EDH decks, so we need our counterspells to be as efficient as possible. 2023-03-20 . Feb. 16, 2022. Support us . Including our tutors, we have 11 "copies" of enchantments that let us change creature types. Once we go up a step in size, we begin to notice some more significant abilities. Achieved #36 position overall 2 years ago. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! Okay, so realistically, we don't have any creatures that qualify as "Fatties," at least not as much as I'm used to when playing green. Yuriko's abilities also mean provide a few other guidelines to us. The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. Also, I love the flavor of ninjas dropping from a flying contraption! Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Tetsuko Umezawa, Fugitive gets the nod because it makes many of our ninjas (Yuriko in particular) unblockable. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. If your play style is anything like mine, then Yuriko is for you! These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. Commander / EDH If you can't see my ninjas, you may only be a few extra turns away from death!". It's a buy in tournament with prize support and as such they are not allowing proxies. Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. I already did some changes, e.g. I suggest running [ [Conspiracy]] over this. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! The most expensive counterspells in this deck cost 2 mana. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. Yuriko, the Tiger's Shadow Introduction As an avid budget deck creator, I took it upon myself to help the players that don't want to spend thousands of dollars on a card game, and still want to destroy their friends and have fun doing so as well. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. He also has the added benefit of being able to give our ninjas evasion, which is great. There we have it, ladies and gentlemen. While our creatures may suck, they do a very good job of agoing unblocked, and ultimately, that's all we care about. while also having the option to win at instant speed on an opponent's turn. Primer; Stats; My Price Tabletop Arena MTGO. Format: Commander . There are four cards that let us change our creature types. Jhoira played a Winter Orb and Yuriko played a Null Rod . In 1965, she signed a contract with Toho. Maintaining a good balance of these is our key to success! Many of these cards we've already talked about in detail. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. I'll find another good home for the best artifact tutor there is. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. and our Fourthly, any ninja gets us a Yuriko trigger regardless of any other abilities, so Arcane Adaptation effects that make all of our creatures ninjas can win the game in a moment. There are only five more creatures in the deck, and these are included for their particularly potent abilities. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. I always lacked inspiration, and I would force myself to brew various commanders in the hopes of being surprised by the final result. Help | It is ninja tribal in cEDH. Finally! Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents. When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. Terms of Use | [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). Back in the Pre-Modern Horizons day we were all in on copying the seventeen ninjas we had, and trying to dupe Yuriko as much as possible. While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. After several iterations and countless edits, I put Vela aside, realizing I just couldn't get excited about the direction the brew had gone. This points us in the direction of a ninjas tribal deck. Ideally, we want to be in a winning position by turn 6-7. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. Second, we're likely going to play out our hand pretty quickly. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. Since then I have play-tested extensively, and have cut and added cards as new sets are released. It also helps a lot that Tetsuko benefits from her own ability, acting as another unblockable attacker. I often swap it out for Dismember instead. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Getting more ninjas makes this unnecessary, and frankly provides a more mechanically consistent gameplay. If you have any questions/comments/suggestions feel free to leave a comment! At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. The only thing better than Yuriko triggers, after all, is multiple Yuriko triggers! My additional budget is very limited but I am open to suggestions. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. At first, Sakashima seems like just another Clone. So which new commander made this Temur Timmy writer most excited this year? Tempo However, like we pointed out when assessing our protection options, we don't particularly care what our opponents are doing as long as they aren't disrupting our board or combo-ing out. While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Gruul Battle Standard. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." This will require TappedOut.js included in your blog. Otherwise Yuriko can be running penny commons and still do amazingly well. Sometimes this will simply be the end of a war of attrition. The last card I want to address is Paradoxical Outcome. Based on the title of the article alone, I've spoiled the surprise. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Help | So not running it makes a lot of sense as it plays out very clunky. 33 lands? I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Tetsuko Umezawa, Fugitive is a weird inclusion in this deck. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . This annoying message will go away once you do. We also are running lots of great tutors. This site is unaffiliated. That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. New. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. 0 1 83. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Godo has a fantastic primer that immediately got me interested to play the deck. Ninja Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. Hypnotic Siren scales nicely with the state of the game, and will let us steal opposing creatures in the late game. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. The last creature I want to highlight is Thada Adel, Acquisitor. Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing.
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